What is ChessBrain?
ChessBrain is a virtual chess supercomputer using the processing power of Internet connected machines.
On January 30th 2004 ChessBrain made history by becoming the first distributed network to play a game against a single human opponent.
Project Status
ChessBrain II is currently under development. The new design aims to be considerably more scalable.
Powered by:
The ChessBrain project is powered by Open Source software, including the following key projects.
Protected by:
ChessBrain
in German Linux User Magazine
The
ChessBrain project was mentioned in the October
2002 issue of the German "Linux User"
magazine. The article was entitled, "Chess
with Cluster Power".
The
article also ran in English at: Linux-Magazine
Oliver
Otte (ootte)
brought the article to our attention. He offers
the following translation:
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The successes of computers like Deep Blue or Deep
Fritz (that will compete with 8 processors against
the acting (BGN-)chess world champion Vladimir Kramnik
in october) showed that computers with appropriate
power can't barely be beat.
The possibilities of a high-performance chess computer
is researched by the relatively young Chessbrain-Project,
which reached the first of four propagated development
stages recently. But ChessBrain ought to become a
real chess rival not until Phase 3. Currently the
main focus of work is the distributed infrastructure.
What is interesting about this project is the use
of the protocol SOAP, to transfer data to the clients
(so called
PeerNodes). Because FlashMX can handle SOAP ChessBrain
offers viewers (besides the PeerNode software), that
bases on Flash or PHP - to allow tracking of the actual
game. Being a participant yourself just makes sense
if you are a flat rate user [annotation by me: dial-up
account with a monthly bill, no fee per gigabyte or
online hour], since the PeerNode constantly accesses
the server.
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The
German article appears below.
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