ChessBrain is a virtual chess supercomputer using the processing power of Internet connected machines.
On January 30th 2004 ChessBrain made history by becoming the first distributed network to play a game against a single human opponent.
ChessBrain II is currently under development. The new design aims to be considerably more scalable.
The ChessBrain project is powered by Open Source software, including the following key projects.
September 11th 2005
ChessBrain II is currently in development. We'll post the new Server and Client software as soon as it's ready. |
ChessBrain utilizes a specialized version of Colin Frayn's stand-alone Beowulf Chess Engine. Visit Colin's site to download binary and source code files.
The
official ChessBrain Project wall paper image.
The image contains a chessboard and pieces posing
in front of a brain against a backdrop of neuron
and brain mass. |
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"Will
I dream? Yes SAL, all intelligent creatures
dream..." A dark knight dream, created as a
result of neural activity? Perhaps this is
what the SAL 9000 might have dreamt of... |
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SuperNode.
Artistic rendition of a Supernode communicating with remote nodes.
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Tux
to play and win! Tux is actually playing the
black pieces in this game and his next move wins
the game... can you spot the winning move? |
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Chess
piece with a brain by ChessBrain contributor, Sven
Herrmann (team: zuses_hirn) |
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Beautiful real-time 3D rendering using Sven Herrmann’s OpenGL code. 264K (1280x1024) JPEG |
Site © 2005C.Justiniano[rss]
ChessBrain is co-developed by Carlos Justiniano (USA) and Colin Frayn (UK) with the support of thousands of individuals throughout the world. If you need to contact the authors directly you may use the contact information below. All other questions and comments should be directed to:
EMAIL:
Carlos Justiniano
Colin Frayn